急求游戏名称

seta seta glass_falseta sf_use_clastergrenade "1"l_ratio "1.5 3"glass_fringe_maxcoverage "0.2"

您找的是《超惑星战记》(关最开始上不去的地方就是第四关的入口),音乐经典得不能再经典了!请自己搜索ROM

使命召唤5修改器 使命召唤5修改器大全使命召唤5修改器 使命召唤5修改器大全


使命召唤5修改器 使命召唤5修改器大全


小人是上直升机的,应该是赤色要塞

赤色要塞? 小人是俘虏 不能战斗吧

使命召唤6现代2 1.20.天邈中文版修改器

bind W "+forward"

修改器容易造成游戏BUG

seta net_socks ""

给你个秘籍

赤色要塞,可在多特网站找到,通过PC模拟器进行游戏,无限,闯个通关吧!

config.cfg文件里有你显卡的型号和分辨率 别人的容易造成游戏BUG,请自行修改

(使命5测试无效 使命8和使命9因取消了模式所以修改无效)

经测试(单人模式) 使命4 使命6 使命7 有效 (使命2的方法在后面)

打开players ----config.cfg. (用写字板打开)先删除bind MOUSE1 "+attack"

在添加以下内容后保存即可

bind [ "jump_height 200"

bind ] "jump_height 39"

bind F1 "god"

bind F2 "give all"

bind F3 "noclip"

bind F4 "notarget"

bind F5 "timescale 0.25"

bind F6 "timescale 1"

bind F7 "timescale 1.5"

bind F8 "timescale 2"

bind MOUSE1 "+attack;give ammo"

seta thereisacow "1337"

seta sf_use_ignoreammo "1"

BIND XX 为要绑定的按键

可以自定义

使用说明:

热键 作用

F1

F2 全武器

F3 飞行

F4

F5 时间(慢动作)

F6 正常速度

F7 1.5倍速度

F8 2倍速度

[ 超级弹跳

] 正常跳跃

游戏每开始一关都要按一次

要想解除只要按ctrl+F1就可以取消 其他的一样

使命2的方法

先在使命2的快捷方式---鼠标右键---属性---目标--添加

exe和+set中间要空格一下----应用---确定

在把上面的代码同样到使命2的config.cfg文件下即可

双击改过的快捷方式进入游戏就可以使用码 不受限制了

如果config.cfg出错把它删除重新进入游戏会生成一个新的

使命召唤8:现代3视角硬改方法

seta con_outputWindowColor "0.35 0.35 0.3 0.75"

MW3把PLAYER2下得config配置文件中的cg_fov代码去掉了,导致大家无法使用自己喜欢的视角参数,直接在config.cfg中添加cg_fovXX的代码值是不会起作用的。

seta con_MsgWindow0MsgTime "5"

前些天在看到有的玩家说高视角下画面环境整体的视觉纵深感极好,人物移动也特别顺畅,甩枪狙击控类更是对视角要求极高,在这里分享我的硬改视角的方法。

外挂式的Hack

方法:

如果要改更高的95,同样的方法逆向换算,95x2=190(十进制)转换成BE,即00008242转换成0000BE42,其他的同样以此类推。。

可以使用HxD类编译软件改编代码

改编IW5SP.EXE内核的代码后进入游戏即可发现视角已改变,放图(大家无视图中红色的AK和蓝色的ACR吧,我无聊乱改贴图恶搞的。。)

同样,由于MW3的多人联机对战部分IW5MP.EXE和单机部分的IW5SP.EXE的视角内核代码一致(IW又偷懒了~~不过这对于我们DIY是好事),这样的视角改动同样可以用于多人联机对战部分的视角更改,不过STEAM对于EXE改编的BAN率特别的高(99%?我也不知道)

是否会被ban参考

很多人都有各自领域的DIY情结,游戏玩家也不例外,而对于COD系列的狂热爱好者来说,DIY就是一种美,而这种美却是有一定危险性的,因为Steam为了针对而开启了VAC,如果你错误的改动了特定的游戏文件可能会导致游戏被ban。

而这里我就会针对防止被ban给喜爱DIY的玩家提出些参考,但是这仅仅是对于VAC的参考,而可以ban人的不只有VAC,MW3还有其他的自我防护机制,所以大家还是要小心注意。

而且这里只是参考,并不是的安全,就像教官新兵战场生存的技巧,但是并不是所有听过教学的新兵都能在战场存活,天有不测风云,STEAM以及动视可能会一天一个嘴脸,VAC的判定准则也可能会随时变化,所以这类参考对于喜爱折腾、喜爱动脑、热爱钻研的真正DIY爱好者来说将是不错的学习资料,而对于伸手来说,我只能说:“孩纸,赶紧洗洗睡吧,没有承担小幅风险的勇气就别去DIY了。。”。我不希望到时候冒出一堆无脑伸手又在指手画脚,或者是一堆用外挂的佬也自称自己是DIY玩家。。。

进入正文:

1.Trainers/rankhacks/unlockers

修改器,等级,相关解锁类

这一类是只要你正确的使用是不会被VACban的,但是MW3有除了VAC另外的检测机制,使用这些都会被ban,有些是重置你的信息,有些的就直接ban号了。

2.Textures/Skins

材质,皮肤,贴图类

原始状态下的材质、贴图是没有被ban的风险的,如果使用的材质贴图改动过大而导致影响游戏引擎整体的贴图导入关联的话会被VAC发现并ban之,如果没有正确替换贴图文件将会导致在游戏载入时报错,可能会引起Steam的云同步,导致的就是所谓的“吞文件”。

3.Externalhacks

外挂式的Hack几乎是必然会被VAC侦测到(无论你是外挂,还是其他类型的无恶意外挂),侦测到几乎是必ban无疑。

4.Editingconfig

编辑改动CFG类的配置文件

在player2/下的config.cfg以及config_mp.cfg中编辑你自己的配置是不会被VACban的。

5.Internalhacks/MemoryEditors

网络外接式Hack,内存编辑改动类

如果你变形改动了EXE类以及DLL类文件的话,将极有可能(99%)直接导致被VAC侦测到,之后结果肯定是ban。

6.VACdisablers

反VAC类插件或者Hack

使用反VAC类的插件通过黑掉VAC的方式将大大减少你使用Hack时被VACban的可能,但是公共网络上共享的反VAC类Hack都是不安全的,他将不会保护你,你会被ban。

7.HostingMODS

HackGSC类

主机(也就是网络地址所在PC)载入非验证的GSC类MOD将会导致主机所在STEAM被ban,但是加入主机的STEAM玩家将不会被VACban(但如果太会被动视的数据检查软件发觉,那就是另一个机制ban人的问题了,参照1修改器,等级,相关解锁类)。

免责声明:以上只是提供参考,只是你DIY的一个简单导向和建议,不承担一切后果的。

使命召唤6的码要怎么用啊??

seta sys_configureGHz "9.39676"

首先,告诉LZ,你的想法呢我很理解,我也很想帮你,

seta ai_corpseCount "16"

你用记事本打开那个config,然后把下面的文字覆盖了原来config文字,就好了。然后进入游戏按H就有本关卡的全武器,注意,只是本关的。

把下面的然后覆盖就行

// generated by Infinity Ward, do not modify

unbindall

bind TAB "+scores"

bind ESCAPE "togglemenu"

bind SPACE "+gostand"

bind , "god"

bind . "ufo"

bind / "notarget"

bind 1 "weapnext"

bind 2 "weapnext"

bind 3 "+actionslot 3"

bind 4 "+actionslot 4"

bind 5 "+actionslot 2"

bind ` "toggleconsole"

bind A "+moveleft"

bind C "togglecrouch"

bind D "+moveright"

bind E "+melee"

bind F "+activate"

bind G "+frag"

bind N "+actionslot 1"

bind Q "+oke"

bind R "+reload"

bind S "+back"

bind T "give ammo"seta r_picmip "0"

bind V "ufo"

bind ~ "toggleconsole"

bind PAUSE "pause"

bind ALT "+oke"

bind CTRL "toggleprone"

bind SHIFT "+breath_sprint"

bind MOUSE1 "+attack;give ammo"

bind MOUSE2 "+toggleads_throw"

bind MOUSE3 "+frag"

seta ai_badPathSpam "0"

seta ai_ShowCanshootChecks "0"

seta cg_blood "1"

seta cg_bloodLimit "0"

seta cg_bloodLimitMsec "330"

seta cg_brass "1"

seta cg_cursorHints "3"

seta cg_debugInfoCornerOffset "0 0"

seta cg_drawBreathHint "1"

seta cg_drawFPS "Off"

seta cg_drawFPSLabels "1"

seta cg_drawMantleHint "1"

seta cg_drawTurretCrosshair "1"

seta cg_drawView "0"

seta cg_BoldMessageWidth "390"

seta cg_MessageWidth "500"

seta cg_hintFadeTime "100"

seta cg_hudDamageIconHeight "64"

seta cg_hudDamageIconInScope "0"

seta cg_hudDamageIconOffset "128"

seta cg_hudDamageIconTime "6000"

seta cg_hudDamageIconWidth "128"

seta cg_hudGrenadeIconEnabledFlash "0"

seta cg_hudGrenadeIconInScope "1"

seta cg_hudGrenadeIconMaxHeight "104"

seta cg_hudGrenadeIconMaxRangeFlash "500"

seta cg_hudGrenadeIconMaxRangeFrag "256"

seta cg_hudStanceHintPrints "0"

seta cg_invalidCmdHintBlinkInterval "600"

seta cg_invalidCmdHintDuration "1800"

seta cg_laserlight "0"

seta cg_mapLocationSelectionCursorSpeed "0.6"

seta cg_marks_ents_player_only "0"

seta cg_nopredict "0"

seta cg_all_dev_string_fontscale "1"

seta cg_splatterHitAlpha "1"

seta cg_splatterHitFadeInTime "0.05"

seta cg_splatterHitFadeOutTime "0.1"

seta cg_splatterHitFullInTime "0"

seta cg_splatterHitInnerAngle "15"

seta cg_splatterHitInnerRadius "0"

seta cg_splatterHitOuterAngle "30"

seta cg_splatterHitOuterRadius "0.2"

seta cg_splatterTrackAlpha "1"

seta cg_splatterTrackFadeInTime "0"

seta cg_splatterTrackFadeOutTime "0.5"

seta cg_splatterTrackFullInTime "0.3"

seta cg_splatterTrackInnerAngle "5"

seta cg_splatterTrackInnerRadius "0.4"

seta cg_splatterTrackOuterAngle "20"

seta cg_splatterTrackOuterRadius "0.6"

seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"

seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"

seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"

seta cg_subtitleMinTime "3"

seta cg_subtitleWidthStandard "320"

seta cg_subtitleWidthWidescreen "320"

seta cg_viewZSmoothingMax "16"

seta cg_viewZSmoothingMin "1"

seta cg_viewZSmoothingTime "0.1"

seta cg_waterSheeting_brightness "0"

seta cg_waterSheeting_contrast "1"

seta cg_waterSheeting_darkTint "1 1 1"

seta cg_waterSheeting_desaturation "0"

seta cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"

seta cg_waterSheeting_enable "0"

seta cg_waterSheeting_fadeDuration "2"

seta cg_waterSheeting_lightTint "0.780261 1 1"

seta cg_waterSheeting_magnitude "0.0655388"

seta cg_waterSheeting_radius "4.44051"

seta cg_weaponCycleDelay "0"

seta cl_freelook "1"

seta cl_maxpackets "1000"

seta cl_mouseAccel "0"

seta cl_packetdup "0"

seta cl_pitchspeed "140"

seta cl_yawspeed "140"

seta com_maxfps "0"

seta com_recommendedSet "1"

seta compassSize "1"

seta con_errormessagetime "8"

seta con_MsgWindow0FadeInTime "0.25"

seta con_MsgWindow0FadeOutTime "0.5"

seta con_MsgWindow0Filter "notify obituary"

seta con_MsgWindow0LineCount "6"

seta con_MsgWindow0ScrollTime "0.25"

seta con_MsgWindow0SplitscreenScale "1"

seta con_MsgWindow1FadeInTime "0.25"

seta con_MsgWindow1FadeOutTime "0.5"

seta con_MsgWindow1Filter "bold"

seta con_MsgWindow1LineCount "6"

seta con_MsgWindow1MsgTime "8"

seta con_MsgWindow1ScrollTime "0.25"

seta con_MsgWindow1SplitscreenScale "1.5"

seta con_MsgWindow2FadeInTime "0.75"

seta con_MsgWindow2FadeOutTime "0.5"

seta con_MsgWindow2Filter "subtitle"

seta con_MsgWindow2LineCount "7"

seta con_MsgWindow2MsgTime "5"

seta con_MsgWindow2ScrollTime "0.25"

seta con_MsgWindow2SplitscreenScale "1.5"

seta con_MsgWindow3FadeInTime "0.25"

seta con_MsgWindow3FadeOutTime "0.5"

seta con_MsgWindow3Filter ""

seta con_MsgWindow3LineCount "6"

seta con_MsgWindow3MsgTime "5"

seta con_MsgWindow3ScrollTime "0.25"

seta con_MsgWindow3SplitscreenScale "1.5"

seta con_inputBoxColor "0.25 0.25 0.2 1"

seta con_inputHintBoxColor "0.4 0.4 0.35 1"

seta con_matchPrefixOnly "1"

seta con_minicon "0"

seta con_miniconlines "5"

seta con_minicontime "4"

seta con_outputBarColor "1 1 0.95 0.6"

seta con_outputSliderColor "0.15 0.15 0.1 0.6"

seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"

seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"

seta con_typewriterColorGlowFailed "0.8 0 0 1"

seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"

seta con_typewriterDecayDuration "700"

seta con_typewriterDecayStartTime "6000"

seta con_typewriterPrintSpeed "50"

seta disable_tank_shock_minspec "0"

seta dynEnt_active "1"

seta fx_marks "1"

seta fx_marks_ents "1"

seta fx_marks_odels "1"

seta g_deathDelay "3000"

seta glass_angular_vel "5 35"

seta glass_debug "0"

seta glass_edge_angle "5 10"

seta glass_fall_delay "0.2 0.9"

seta glass_fall_grity "800"

seta glass_fringe_maxsize "150"

seta glass_fx_chance "0.25"

seta glass_hinge_friction "50"

seta glass_linear_vel "200 400"

seta glass_max_pieces_per_frame "100"

seta glass_max_shatter_fx_per_frame "6"

seta glass_physics_chance "0.15"

seta glass_physics_maxdist "512"

seta glass_shard_maxsize "300"

seta glass_shattered_scale "48"

seta glass_trace_interval "100"

seta hud_deathQuoteFadeTime "1000"

seta hud_fade_healthbar "2"

seta hud_fade_sprint "1.7"

seta hud_fadeout_speed "0.1"

seta hud_flash_period_offhand "0.5"

seta hud_flash_time_offhand "2"

seta hud_health_pulserate_critical "0.5"

seta hud_health_pulserate_injured "1"

seta hud_health_startpulse_critical "0.33"

seta hud_health_startpulse_injured "1"

seta hud_letterBoxFadeTime "1000"

seta in_gpuSync "1"

seta in_mouse "1"

seta intro "1"

seta invasion_minspec "0"

seta laserLight "1"

seta loc_forceEnglish "0"

seta loc_language "0"

seta m_filter "0"

seta m_forward "0.25"

seta m_pitch "0.022"

seta m_side "0.25"

seta m_yaw "0.022"

seta min_spec_ai "0"

seta monkeytoy "1"

seta net_noipx "0"

seta net_noudp "0"

seta net_socksEnabled "0"

seta net_socksPassword ""

seta net_socksPort "1080"

seta net_socksUsername ""

seta r_aaAlpha "dither (fast)"

seta r_aaMaxQuality "0"

seta r_aaSamples "1"

seta r_altModelLightingUpdate "1"

seta r_arcadia_culldist "0"

seta r_aspectRatio "auto"

seta r_autopriority "0"

seta r_blackll "0"

seta r_customMode ""

seta r_dcburning_culldist "0"

seta r_debugLineWidth "1"

seta r_depthPrepass "None"

seta r_displayRefresh "60 Hz"

seta r_distortion "1"

seta r_dlightLimit "4"

seta r_dof_enable "1"

seta r_drawSun "1"

seta r_drawWater "1"

seta r_fastSkin "0"

seta r_fullscreen "1"

seta r_gamma "0.8"

seta r_glow_allowed "0"

seta r_gulag_lessdrones "0"

seta r_ignorehwgamma "0"

seta r_inGameVideo "1"

seta r_lodBiasRigid "0"

seta r_lodBiasSkinned "0"

seta r_lodScaleRigid "1"

seta r_lodScaleSkinned "1"

seta r_mode "1024x768"

seta r_monitor "0"

seta r_multiGpu "0"

seta r_picmip_bump "1"

seta r_picmip_manual "0"

seta r_picmip_spec "1"

seta r_picmip_water "0"

seta r_polygonOffsetBias "-1"

seta r_polygonOffsetScale "-1"

seta r_portalBls "0.7"

seta r_preloadShaders "0"

seta r_rendererPreference "Default"

seta r_roadkill_less_sparks "0"

seta r_specular "0"

seta r_texFilterAnisoMax "4"

seta r_texFilterAnisoMin "1"

seta r_texFilterMipMode "Unchanged"

seta r_vsync "0"

seta r_zFeather "0"

seta ragdoll_enable "1"

seta ragdoll_max_simulating "16"

seta sensitivity "5"

seta _enable "1"

seta _maxLights "4"

seta _sunShadowScaleLocked "0"

seta snd_cinematicVolumeScale "0.5"

seta snd_enableEq "1"

seta snd_errorOnMissing "0"

seta snd_khz "44"

seta snd_outputConfiguration "Windows default"

seta snd_touchStreamFilesOnLoad "0"

seta snd_volume "0.8"

seta sys_configSum "63619246"

seta sys_gpu "NVIDIA GeForce GT 130M "

seta sys_sysMB "2043"

seta thereisacow "1337"

seta ui_bigFont "0.4"

seta ui_extraBigFont "0.55"

seta ui_mousePitch "0"

seta ui_allFont "0.25"

seta vid_x "3"

seta vid_y "22"

con_hidechannel ; con_showchannel dontfilter error notify bold subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server playerweap ai anim physics fx leaderboards parserscript script network

使命召唤6现代2修改器怎么用?

seta laserLightWithoutNightvision "0"

你好,网上下的修改器基本上都没用,我试过好多,我有一个修改文件,无限,瞬间移动,都能开,你要吗?要的话加我QQ1024125524,注明是COD6修改器,我发给你,很好用的,就一个文件,进去就行。

游侠有 这个修改器出很久了~~+set thereisacow 1337 +set dloper 2 +set s在003CD960Offset下,MW3的初始下默认后面的十六进制数值为00008242,这里实际起决定Fov视角的是第三段的"82”,把十六进制的82转换成十进制的130(65X2),65便是初始默认的视角值,而我们要更改成更高的,就需要自己去逆向转换数值,比如我们需要改成80的视角,按顺序转换:80X2=160(十进制)转换成A0(十六进制),此时把这四段双位数值00008242转换成0000A042。v_cheats 1~~我昨天还用那个修改器玩呢